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1. Destructable Outposts - in Player Features and Ideas Discussion [original thread]
I like the whole idea, but there is one question: from strategical point of view, is disabling station services and market worth putting on risk a billions worth ships?
- by Phobeus Primae - at 2013.05.31 13:52:00
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2. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Sirran The Lunatic wrote: So instead make a skill injectable/queue-able when the level 5 pre-req is in the training queue and remove it if they remove the pre-req from the queue. Making skills "injectable" when all lvl 5 pre-requisites are t...
- by Phobeus Primae - at 2013.05.31 13:11:00
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3. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
For me using jump clone just to apper in jita and inject some skills is pain in the ass, so I would welcome this change. But it has some advantages and disadvantages: + less effort with skill training + it generates additional isk sink. After imp...
- by Phobeus Primae - at 2013.05.31 13:00:00
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4. Increasing skill level idea - in Player Features and Ideas Discussion [original thread]
No because for a very long period of itme (up to 5 years I suppose) since introducing such change only frigates, destroyers and cruisers will be buffed. In consequence frigate fleets would become more preferable. People will see no reason to spend...
- by Phobeus Primae - at 2013.05.31 12:24:00
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5. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
David Kir wrote: Why do all the other hulls need to be nerfed, then? Quote: Some men just want to watch the world burn.
- by Phobeus Primae - at 2013.05.31 11:59:00
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6. what i'd like to see in a future expansion... - in Player Features and Ideas Discussion [original thread]
Personally I would love idea of taking a seat on my couch in CQ and watching ships undocking from main Jita station.
- by Phobeus Primae - at 2013.05.28 12:59:00
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7. Make Jita nod stronger if possible - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: It's spelled "node". And you are trying to enter the most heavily traveled system in the game on the busiest day of the week. Have some patience. Fixed. English is not my native language, sometimes I do mistakes ExAstra ...
- by Phobeus Primae - at 2013.05.26 18:45:00
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8. Make Jita nod stronger if possible - in Player Features and Ideas Discussion [original thread]
Just spent one minute on constant spamming enter+LMB at the Jita gate. At least I enjoyed looking at all those marvelous freighters waiting around.
- by Phobeus Primae - at 2013.05.26 18:13:00
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9. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Phobeus Primae wrote: Nikk Narrel wrote: The vessels which should fit this classification for full local exclusion I described: Vessels within the shields of a POS ( They cannot target or fire, AFK POS items are ...
- by Phobeus Primae - at 2013.05.24 21:38:00
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10. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: The vessels which should fit this classification for full local exclusion I described: Vessels within the shields of a POS ( They cannot target or fire, AFK POS items are misleading ) Vessels docked at an outpost (...
- by Phobeus Primae - at 2013.05.24 16:21:00
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11. Move ice to comets! ICE FIX 2.0! - in Player Features and Ideas Discussion [original thread]
As a random event next to spawning ice belts, it's a brilliant idea. But, there's one obstacle. Irl, comets have much higher speed than the fastest frigate with mwd. Even if CCP would manage to cut down speed of comet to ridiculous level, let's sa...
- by Phobeus Primae - at 2013.05.22 10:06:00
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12. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
bump for an excellent idea
- by Phobeus Primae - at 2013.05.21 13:51:00
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13. Amarr desperately needs new crystals with other damage types - in Player Features and Ideas Discussion [original thread]
Shimrod Ombreflamme wrote: Physic says no. Laser are made of light, light is made of photons, photons do not explode and have kinetic impact. So, EM and Thermal only for Lasers. Actually physics say yes. According to famous E = mc2, mechan...
- by Phobeus Primae - at 2013.05.21 13:33:00
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14. Chemical Warfare - in Player Features and Ideas Discussion [original thread]
We already have bombs and smartbomb-fitted vessels, which project noticeable AoE damage. Your idea would be really difficult to balance and it would basically kill smartbomb battleships.
- by Phobeus Primae - at 2013.05.20 23:00:00
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15. local - in Player Features and Ideas Discussion [original thread]
Cy4nid3 wrote: If local will be removed, 0.0 sec will be dead. Well, CCP is certainly going to bring nullsec to life (deducing from latest fanfest 2013 news and today's devblogs), so why not to consider local change as next step after succeed...
- by Phobeus Primae - at 2013.04.26 20:01:00
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16. local - in Player Features and Ideas Discussion [original thread]
Reposting topic, because previosly I posted it in wrong section Yesterday CCP Soundwave mentioned at fanfest that local needs to be changed somehow, because now it works more than a basic intel tool than just chatbox as it supposed to be. Local m...
- by Phobeus Primae - at 2013.04.26 17:10:00
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17. Just an idea about possible solution to local - in Warfare & Tactics [original thread]
Recently I came up with an idea how to solve "local" problem. Here it is: - make local work everywhere in Eve just like in wh space - in space every ship would have installed proximity scanner, which detects only warping through it's range and jum...
- by Phobeus Primae - at 2013.04.26 13:19:00
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